How Condottiere Works
Condottiere monitors EVE character notifications for Mercenary Den events and sends alerts to
Discord (or EVE mail fallback). This page explains timing and API constraints so expectations are clear.
Mercenary Den Mechanics
- Attack notification is generated when the den drops below approximately
95% shield.
- A den enters reinforcement at approximately
25% shield.
- The reinforcement notification includes the game-supplied
timestampExited value.
- Operationally, repeated attack alerts for the same den may be delayed by game-side cooldown behavior.
Polling and Cache Behavior API-Limited
- Poller schedule runs every minute, but calls are cache-aware using
ETag and Expires.
- EVE notifications endpoint is cached for about
10 minutes.
- Expected detection lag is usually between
~1 and ~11 minutes after EVE publishes the notification.
- If EVE has not yet published a notification, Condottiere has nothing to ingest and cannot alert earlier.
Reaction-Time Rule of Thumb Estimate
- With
500k shield HP and 25% shield resist, a practical worst-case threshold is roughly 757 DPS.
- Above that, reinforcement can happen before an alert is observed during worst-case cache timing.
- Below that, you are more likely to receive warning in time to react.
These are operational estimates for expectation-setting, not guarantees. Real outcomes depend on
game timing, server cache state, target profile, and attacker DPS.
Delivery Modes
- Primary: Discord webhook (personal or corporation, depending on your settings).
- Fallback: EVE in-game mail when no Discord destination is selected.